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Sketchup make 2013 tutorial
Sketchup make 2013 tutorial











sketchup make 2013 tutorial

These days is conflicting with Sketchup mesh origins bigtime. Or tutorials regarding Blender mesh creation and export, aside from mistakes made with mesh origin coordinates.

sketchup make 2013 tutorial

dae exports act like other modeling programs.Īlot of this is speculative reasoning on my part but the symptoms you are seeing don't appear to be an issue in anything I have seen in discussions Look like Sketchup is interested in making their. Unfortunately, I believe the Sketchup to BeamNG corundum is only going to get worseĪs the base BeamNG T3D engine slowly morphs away from it's original structure to something completely different. My statement above is squarely pointed at the continuing issue with the way "BeamTorque" if you will, continues to have I might experiment with a simple Blender mesh and see if the same The way the forest editor is handling meshes these days.

sketchup make 2013 tutorial

While I haven't been following this topic lately your screen clearly shows some sort of sorcery going on with I hope that this works for you guys, and if you need further help, feel free to PM me or post below!Ĭlick to expand.Interesting indeed. You will have another number after this, but don't worry about that number for now. If you have more than one name under the detail that you changed to "collision", write them like this:

sketchup make 2013 tutorial

Change the name of the object to "ColMesh" Change the name of the detail to "collision"Ĥ. In the bottom right hand corner, look to the properties section and go into the "Detail Tab"ģ. Open up the Fn F11 World editor, select your object and go into the shape editorĢ. To add collision you must follow these stepsġ. I will also add written instructions below as well. I poked around looking at other maps and static object made by the devs, and I came to a conclusion which you will see in this video I added below. I threw them into the game and obviously, they had no collision since they came from Sketchup. ​ For many weeks I was working on my new terrain, and I had a whole big group of static objects I decided I was going to use, and yes, I made them all. If your one of those people that are complete idiots like me and can't figure out how to use Blender, this tutorial is most likely for you.













Sketchup make 2013 tutorial